Innovation
Innovation
- can be seen as a cycle of creative destruction
- two aspects that make systems prone to creative destruction
- fragile interdependencies
- e.g. reliance on some vendor-lock like Flash
- cascade effects
- often start small, but eventually gain momentum e. g. evolution of mobile data, smartphones,...
- innovation opportunities exist when Customers exhibit compensatory behavior
- anticipation of what is the next struggle Customers face after they have sorted out the current one is a key to a successful and continuous innovation
- is about helping customers make progress – get them to the better version of live they aspire for
- progress recognizes that tasks and activities are only means to an end
- Innovate the System of progress, not its parts
- it isn't customer's job to know what they want, often they don't know what they want until you slow then
- Good innovations solve problems that formerly had only inadequate solutions— or no solution
Quotes
- "Good innovations solve problems that formerly had only inadequate solutions — or no solution."
- "don't build better cameras, make better photographers"
- "yesterday people wanted fridges and dishwashers, today they want organic Kale smoothies an accumulating likes"
- thus Customer Needs are only bound to their imagination and existing experience
- "Change is driven by how people use technology"
Articles